Code for review: Bestiary

Here’s another version of the procedurally-generative Bestiary that I’m building. Note that it does not yet meet the requirements for this project (I’ll post those here, too) (for example, my code fills the screen with creature faces, but in your final version of the project, your code will create at least 24 beasts, drawn one at a time to the screen, where each is saved as serial PNG file: For example, beast-001.png, beast-002.png, etc.).

As you’re reviewing this code, pay special attention to the three “custom function” scripts.

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